#ifndef PLAYER_H
#define PLAYER_H

#include "GameObject.h"
#include "Sprite.h"

class Player : public GameObject{
public:
	Player(ID2D1Bitmap *tex);
	~Player();

	void Render(ID2D1HwndRenderTarget* render);
	void Update(long elapsedTime);
	void Move(D2D1_SIZE_F _facingDir);
	void Rotate(FLOAT _angle);

private:
	Sprite	*playerSprite;
	D2D1_SIZE_F facingDir;
	FLOAT	speed;
};

#endif